ProxyBox is a way to make programs that can work with the Internet only directly through a proxy. When configuring the administrator creates, as it were, a “copy” of the target server, but available through one of the ports of the proxy server for all clients of the local network – set the local “mapping” of the specified server. For example, local network users want to work with the mail server, not through a browser, but using the Outlook Express or TheBat email program. These programs do not know how to work through a proxy.

Understanding the main flow of proxy for the game will help you understand where to best apply policies and deploy additional application services — for example, to identify and secure applications. This variety is due to the fact that there is no generally accepted standard.

After selecting a resource or service of stable proxies, the proxy server must establish a TCP connection to the service (application server). It is this separation of the “client” and “server” sides that is the main factor providing the ability to conduct more detailed security and business logic checks on the proxy server. It also means that there are two completely different networking stacks, each of which can be tuned and optimized independently. This dramatically improves performance as clients and services/applications often have different network profiles/settings.

In addition, anonymous proxies can collect telemetry performance information. For example, when a request is received, passive monitoring is performed, which allows the proxy server to track the response time and state of the pool of its resources (servers). This data can be used not only for creating statistics dashboards, monitoring and reporting performance but also as input to load balancing algorithms whose decisions are based on response time.


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